Good Realms

The Good realms or Positive planes are positioned between Theghden of the unaligned realms and the infinite levels of Elysium.

These realms are defined by the god that inhabits them just as much as the god is defined by the realm. It's a two way relationship created in the New Ordinance.

+1 ~ The Bone Orchard
God: Sapropha    (Half-elf)

Domain: Rebirth, Death, Acceptance, Atheists, Rest, Spring

Symbol: Honey bee

Artifact: Golden Billhook

In general, Sapropha is often considered a lesser goddess in greater pantheons. Usually diminished into the role of psychopomp But she is much more than that. She embodies the concept of death as a welcomed respite as well as the continuation of life in a continuing cycle. "Death sweet as honey" is a saying associated with Sapropha. Her association with rebirth is most obvious in her domain of spring and the return of life. However in early cults of Sapropha, she offered literal reincarnation to her followers in the afterlife via the Ward-Well.

The bone orchard is a vibrant place of plant life, fresh flowers and Wildlife growing over piles of bones. Every night the life withers and every morning it regrows.

There are trees of this realm that look like they are grown from bones. Branches from these red leafed trees cause fatal injuries wile the golden fruit extend life.

+2 ~ The Elderwood
God: Hethrow  (Fey)

Domain: Nature, hunting, bliss, survival, Ingenuity

Symbol: Oak Leaf face

Artifact: The Titan-bone Bow

Hethrow is very much a deity of impulse and living in the moment off your wits. They are also one of the oldest deities, appearing very frequently on ancient stone ruins. Despite being an ancient god Hethrow remains shrouded in mystery. The Aloof nature and little to no contact with their followers. Hethrow rewards those who follow the old ways, free of civilization. Granting them natures bounty.

The Elderwood is a wild place of unparalleled natural beauty. It has the look of unspoiled land with more game than anyone could possibly need. Rivers filled to bursting with fish and legendary beasts.

+3 ~ The Golden Grange
God: Miamal   (Half Titan)

Domain: Harvest, plenty, feasts, parties, rain, Fall

Symbol: Cornucopia

Artifact: The golden Chalice

Often depicted as a bull or a bull headed man, Miamal is another of the old gods. Worship of Miamal was more prevelent than any other old god. Miamal is said to never leave his great hall where an endless party takes place. Guests and food rotates thoughout the days but Miamal never rests.

The Golden grange is a peaceful place that seems to be eternally in shift to fall colours, the air a comfortable warm and smelling of honey and ripe fruit.

+4 ~
God: Soja (Titan)

Domain: Luck, good fortune, adventure, king of the ocean.

Symbol: the Comet

Artifact: Rings of Fate

Soja is a lovable rascal of a god. Stories about them tend to be out of control situations that Soja is just lucky enough to get out of.

+5 ~The Mirror
God: Xeila  (Euryon)

Domain: Love, sex, beauty, fertility, mirror, water, the Home, flowers, Self reflection, Self improvement

Symbol: The Mirror

Artifact: Golden Fruit

As goddess of the home, Xeila's image is often carved into the structure of residential buildings where she is worshiped. Her representation tends to be in the nude.

The Mirror is a place or pristine shallow and still water and sprawling villas with lush greenery.

+6 ~The Theatre Magnum
God: Harka (Human)

Domain: Wit, poetry, music, Tactics, humour,

Symbol: Gold Cat

Artifacts: The first Lyre

+7 ~Mutum
God: Yarrin (Half Titan)

Domain: Inspiration, Creativity, Art, Mania, the moons, Transmutation

Symbol: Triple moon

Artifacts: The ancient Stylus

Mutum is a place of fickle stone and Mercurial landscapes. They are reshaped on the whims of Yarrin. She takes what is there and reshaped

+8 ~ The Starfire forge
God: Tutamen (Giant)

Domain: Craftsmanship, the forge, Iron, Working class, artisans, flame

Symbol: the Anvil

Artifact: Hammer of the Gods

A mostly Barren place of pristine landscapes populated by Alloy animals. Tutamen Resides in the forge proper where he refines his craft for all time. He can forge a living thing out of metal and any weapon he creates is built with a great destiny.

+9 ~Hall of Doors
God: Zephrin (Celestial)

Domain: Travel, roads, freedom, trade, wind

Symbol: Rising sun

Artifacts: The Skeleton Key

+10 ~ The Falinx archives
God: Falinx (Titan)

Domain: Truth, Thought, Arcana, Mathematics, Discovery, light

Symbol: Eye of the ancient

Artifact: The Azure Eyes

+11 ~
God: Orus (Nephilim)

Domain: Oaths, order, self-sacrifice, peace,

Symbol: Black hawk

Artifact: The Sword: Daybreak

+12 ~
God: Biktorn (Euryon)

Domain: Valour, herosim, War,

Symbol: The sword

Artifact: The Agis

+13 ~
God: Thumenneus (Titan)

Domain: Justice, Bringing what's deserved, Peace, The Sun

Symbol: Golden Ginko leaf

Artifact: