Quibe

Between two ancient volcanic hills is a truly ancient Shonarrin city. The basalt hills crumble into Hexagonal columns as the meet the ocean. Ancient drystone walls from the pre-reformation era sit along side stone temples and government buildings of juristically different times. Natural cliff faces and man made fortifications separate bustling shorefront from the upper more aristocratic part of the city, behind that is an immense dam wall providing a stable water supply. This reservoir feeds into clay pipes that distribute it to the residence of the upper city and drained by covered sewers. The drab colours of basalt building and slate roofs is offset with the occasional flash of green of drying clothes, Kept plants or the decorative jade bricks in the walls of wealthy houses. considered a part of the population of Quibe, there are a great many cottages spread throughout the hills and along the coastline.

The Harbor/Lower city:
This "Quarter" is by far the largest as it is larger than the other three put together. population density is greatest here and the majority of trade goes on here.

-The Harbor:
not just a place to store your ship but also the hospitality District and a hub for trade. It is mainly Docks, warehouses and Inns with a myriad of Merchant stalls and restaurants popping up in the daytime.

-Ziggurat Fortress:
At the end of a Spit, protecting the lower city from harsh waves is a huge raised fortress with Military Docks behind it. Its angular, high walls providing a great vantage point for archers and its defending siege engines.

-The Crudewater:
The Slum like stretch of poverty-stricken housing. The sewers drain through this section giving it it's name. Squatters and Crimelords thrive here.

-Temple of the sea:
A busy place of hospitality. Used to make offerings before voyages. It houses the faithful and the needy.

Alters to Sapropha/Haspic, Hethrow/Malos, and Zephrin/Durrok.

The Nirik Quarter
On the steeper south Hill sits the seat of power in Quibe, This quarter is mostly formed of Governmetal structures as well as a secondary military Barracks.

-The Matua Maha:
The buricratic seat of power within Quibe where the selected Matua makes and enacts decisions regarding the city. Its halls often hold its Revenue of Architects, Engineers, Sybets, and Generals.

-The Chamber of the Quatl:
Set up like a temple but instead of an alter there is a simple pedestal with a sunroof above it and the jade disc depicting the local quatl bird. This is the great seal of Orima

-The Citadel:
the most fortified part of Quibe, a veritable castle where professional soldiers are trained.

-The Temple of Law:
Functions as a courthouse aswell. Altars to Soja/Pallow, Orus/Neltose, and Thumannus/Tsangor.

Tiklaq Quarter
On the North hill, this quarter houses the aristocracy as well as establishments of Education.

-The Burned Library:
It was Once the best collection of Knowledge on the nature of this reality, Magical theory/Philosophy and the Divine.

-Temple of Thought:
An X shaped temple meant for individual contemplation and prayer. Alters to Harka/Yaga, Yarrin/Gazo, Falinx/Yikril, and Biktorn/Vexin.

-The Oracle of Quibe/School of Divination:
this is the place where Symbets go to learn the arts of foresight and learning. Its houses many scholars, students and on campus in the Oracular chambers where important people go to have their fates red.

Cliftop Quarter
Between the Nirik and Tiklaq quarters and separating them from the the lower city. A 60ft Cliff that is homogenized with drystone bricks. A single ramp splits it down the middle and is laden with defensive structures. This Quarter holds the middle class of Quibe. The merchants, the villas, and a market for richer goods.

Temple of the Hearth:
Has many building like a Campus, Many major Festivals are held here. Alters to Miamal/Bolg, Xeila/Verdana, and Tutamen/Din.