Nodram

The Nodram are the human people of northeast Banthor. The Nodram are among the best architects around. They add flair to functional buildings and give a sense of grandeur with their religious monuments. They are additionally skilled in ironworks, which added to their excellent forts makes the Nodram pretty unassailable. The Nodram consider family very important, even to the point that they will side with blood over their kings. Nodram have a strong giant heritage.



Male names
Adan, Muire, Dutio, Eboc, Gaci, Fori, Ega, Coriu, Muddui, Fotla, Catai, Doma, Galoy, Liagi, Sola, Gobai, Salay, Cima, Covi, Baca, Gutti, Andin, Utik, Anding, Olmgaund, Thein, Anulfr, Gari, Althjor, Thaaki, Bjarn,

Female names
Cora, Duina, Triatha, Boada, Brica, Macha, Messba, Fianne, Mana, Kesa, Earmath, Cuille, Brora, Winna, Iotis, Ivil, Cuillia, Vola, Sala, Eridd, Irundg, Alborgg, Gerti, Aghnid, Iggerdg, Thilda Thersti, Ingag, Borgga, Ljorgga, Besja, Alfrun, Runa, Sabil

Nodram traits
The Nodram are known for their resilience and cultural practices.

Ability score increase:

Three different ability scores of your choice are increased by one point.

Age:

The Nodram reach adulthood in their late teens and can live under a century.

Size:

Nodram characters are between 5 and 6 and a half feet tall and their size is medium.

Speed:

Your base walking speed is 30 feet.

Skills:

Nodram characters gain proficiency in two skills of their choice or one skill and one type of artisan tools of their choice.

Martial training:

Nodram characters gain proficiency with one weapon of their choice.

Languages:

You know Rammak and one more language of your choice.

Ramfjord:
The ruler of the largest island, Galbjarg, claims kingship over the surrounding islands, however this rulership is a lot looser than they would like you to believe and the various chieftains have a great deal of sway.

Notable locations: Njaalfjord,

Unaligned:
Notable locations:Viddiswel, Jorunthorpe,

Culture
The people of Nodram are spread across a broad stretch of land and environments. Travelling through their lands you will find a new set of superstition and a god for every town. If you stay a bit longer you will find that each town also has a host of its own festivals throughout the year. Usually their own unique take on an existing holiday.

Nodrams have a complicated system of honour. There is a sort of hierarchy of relationships they are expected to respect with a particular order of priority. At the lowest priority is anyone you don't know, then friends, then your king, then your immediate family, then any oath you have made on your sword.

The Sword is very culturally important everywhere, but no more so than in Banthor. Only the smiths of banthor can create as perfect of weapons and the sword is their pride. Almost every family has at least one heirloom sword and it is the center of many of Banthor's rituals. As such, single combat plays a big role in armed conflicts. a series of duals often precede a pitched battle. The Nodram Swordplay is legendary.

Architecture in banthor is a part of everyday life in the form of beautification of everyday structures. Where this art really shines is in the grand impenetrable fortresses and opulent halls. and when the Nodram put their minds to the siege, malicious machines of destruction. Siege engine's best designs come from Nodram.

Nodram clothing and fashion tends to be many layers of different materials, mixed materials, pants and a lot of right angles. The local colours are navy, pale blue and Red. Nodrams often place a lot of emphasis on Hair. braiding, waxing, and shaving are all paths taken

Religion
The Nodram religion appears hard to since every town seems to worship a different god. The Nodram believe that gods have domain over stretches of land. If you travel, you are responsible for finding out who the local god is and pay your respects. Uniting this idea is the reverence the Nodram have for The green mother. She is a mostly unknown entity who is worshiped as an old god you must not bother unless it is very important. The high priests of the Nodram usually take the green mother as a patron and wield her druidic magic. Forms of worship usually take the form of animal sacrifice or elemental offerings. (erecting a great bonfire or praying at a great source of water/during a storm)

Funeral tradition
The Nodram intern their dead in catacombs and cairns. These subterranean tombs are made mostly to house grave goods. The Nodram try to provide the dead with everything they'll need in the afterlife and for the journey there. Some places do special preparation to the dead including the removal of soft tissue leaving only the skin and bone. Another traditions saved for kings is to replace facial features such as eyes and beard with gold and precious stones.

Festivals
Festivals are based almost entirely on the town.