Glass Dwarves

Glass dwarves are nomadic craftsmen, traders and alchemists, They are known for their "Glass" armour and weapons. Made from mystical materials that are mixed in a secret process to create a transparent metal-like substance. they are also the only people capable of creating glass lenses. Some of their only lasting structures are observatories which function as temples to the gods.

Glass Dwarves Are known for their friendliness and hospitality.

Glass Dwarf Traits
Ability score increase:

Constitution increases by two points and Intelligence increases by one.

Age:

Dwarves reach adulthood at the same rate as humans but are considered young until they are 40 years of age and can live to be about 500 years old. Though dwarves usually perish to violence or harsh environmental conditions first.

Size: 

Dwarves are between 4 and 5 feet tall but they are broad and heavily built. Their size is medium.

Speed:

Your base walking speed is 25 feet and your speed isn't reduced by wearing heavy armour.

Darkvision:

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of gray.

Dwarven Resilience:

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage

Skill proficiency:

Glass dwarves are proficient in the Survival skill

Tool Proficiency:

Glass dwarves are proficient with either Glass Blower's tools or Navigator's tools

Stonecunning:

You can instantly decern whether something has been made by dwarves and you have advantage on all intelligence checks regarding stoneworks.

Languages:

You know Dwarvish and one more language of your choice.

Astral Augery: 

If you can see the stars during a short or long rest, you can get an impression of future events. Ask the gm a yes or no question about an event that will take place in the next 30 days. The GM will then give the answers: Wheel, Woe, or unclear, they can give more information if they wish.