Shonarrin

The Shonarrin are the human people of northwest Banthor and the Kaljir islands. They have the biggest range of territory and subcultures. The Shonarrin are also best known for their arcane research and teachings. Individuality is culturally important to the shonarrin. This sometimes makes them come off a little vein. Shonarrins have a strong fey ancestry.

Shonarrin names are all agendered)
Kuhki, Etchew, Sewa, Michi, Soki, Makkau, Anok, Sise, Wika, Sime, Naagdie, Achak, Wemi, Seki, Askun, Michi, Nume, Mukka, Chewau, Numi, Ataumi, Iguan, Arauqui, Huari, Pusco, Tisi, Chiaqui, Sullca, Cara, Zambo, Acor, Cocay, Collque, Humbi, Runtu, Aman, Chime, Aruas, Quitzu, Ollque

Shonarrin traits
The Shonarrin are known for their ingenuity and strong community.

Ability score increase:

One ability score of your choice increases by two points and another separate ability score increases by one point.

Age:

The Shonarrin reach adulthood in their late teens and live less than a century.

Size:

Shonarrin characters are between 5 and 7 tall and their size is medium.

Speed:

Your base walking speed is 30 feet.

Skills:

Shonarrin characters gain proficiency in one skill or one type of artisan tools of their choice.

Shonarrin characters also gain proficiency in waterborne vehicles.

Special talent:

Shonarrin characters start with one feat of their choice.

Languages:

You know Shorr and two more languages of your choice.

Orima
Notable places: Quibe

Culture
Shonarrin political structures work in a very different way to other cultures. The shonarrin lands are divided mostly into city-states. Rather than pledging allegiance to any kind of king, the Shonarrin all pledge allegiance to a Great Seal. The Great Seals are wonderous artifacts, golden discs about the circumference of an apple, that can only be wielded by the worthy. In times of crisis, the seal will choose one person to lead their countrymen to victory.

A few Families have popped up that make every effort to ensure their bloodline will wield the great Seals. These families, usually wealthy will start grooming their children for leadership from a young age, bring in tutors of statecraft, military tactics, Religion, combat and espionage. A few of them have found great success in this venture. The seal of the hawk has been held by one family for 600 years.

The shonarrin Lands hold 3 of the great schools of magic, making their culture the leader in the arcane. Furthermore, arcane learning in all its forms is taught most freely in their lands. The heavy gatekeeping of magic present in every other culture is considerably lessened among the Shonarrin Great schools and smaller Arcane Acidemia. These schools bleed into the culture in a number of ways. One of them is general education, Shonnarrins have become the most literate culture among the humans. Many arcane institutes spread their domain into many nonmagic academics and even a sort of elementary school.

Amongst the Shonarrin, the art of tattoos and piercings are rather prevalent. They exist in both ritual and artistic expressions and some very talented Tattoo artists have perfected the art of empowered tattoos.

Shonarrin ingenuity has brought about the best sailors in the world. Their ships vary juristically in design, different tools for different jobs. Notably they where the first to create and use triangular sails that put them way ahead of the other nations. Up north, they use double hulled ships to hunt the ocean's titans. In the south, long, sleek and swift vessels, the fastest and smoothest sail in the world, In the east, Huge war barges, floating fortresses. No other culture can stand up to the Shonarrin navy.

Oddly enough, the other strong point in the Shonarrin way of war is their fort tactics. Though they may not have as nice and defensible castles as the Nodram, Shonarrin militaries carry spades and axes. They will create a fortress on the fly in mere hours, with perimeters of traps and trenches that will stop just about any marching army. They have it down to such a science that they can use Defense as a weapon.

Shonarrin Dress consists of slim fitting clothing, often with exposed limbs. They tend to have a lot of textural elements, incorporating feathers, fur, ruffled fabric, or strings into their designs. Shonarrins have a great deal of tattooing and piercing. Jade jewelry is extremely common, in jewelry and body mods.

Religion
The Shonarrin Religion revolves around the the concepts of duality in everything. their pantheon consists of 13 gods that each have two faces or personas. These highly flawed, two faced gods are meant to reflect the struggle that every person goes through in life. For example, the god of justice and tyranny, represents the knife edge walked by all rulers.

Funeral Traditions
The Shonarrin honor dead in a very simple way. They have densely packed cemeteries outside of towns. Their death rituals involve getting the deceased burred before the next dawn and not looking back on your walk back into town for fear of tempting the soul of the departed to linger.